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1. Industry Revamp - in Player Features and Ideas Discussion [original thread]
Yana Shakti wrote: So regarding invention: So long as the middling player can obtain a decent invention result often enough, that should be just fine. Even the below-average explorer can hack a can often enough to get something out of it. Sam...
- by Persephone IX - at 2016.07.25 17:24:41
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2. Industry Revamp - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Persephone IX wrote: I doubt this will ever be implemented, but still, the introduction of a non-linear invention process is something worth looking at. Even if it turns out to be a simplistic but relatively fun process,it...
- by Persephone IX - at 2016.07.24 12:59:13
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3. Industry Revamp - in Player Features and Ideas Discussion [original thread]
Memphis Baas wrote: Yana Shakti wrote: Nobody who invests a year in figuring out how to construct a deadspace module from scratch is going to freely advertise how the trick is done. Nobody is going to "invest" a year. This is a game. By d...
- by Persephone IX - at 2016.07.24 07:14:16
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4. Industry Revamp - in Player Features and Ideas Discussion [original thread]
Industry works as intended more or less, I would like to see some changes with invention as it is too linear. Having production lines without have to babysit them is ok. And the t2 production part is fine too. Maybe CCP could do something with t2 ...
- by Persephone IX - at 2016.07.23 15:17:37
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5. Industry Revamp - in Player Features and Ideas Discussion [original thread]
Memphis Baas wrote: The small business way of life consists of investing everything you have, including your retirement funds, kids' college funds, and whatever loans you can get that you may not be able to repay, on an idea, which often fail...
- by Persephone IX - at 2016.07.23 11:45:09
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6. Industry Revamp - in Player Features and Ideas Discussion [original thread]
Yana Shakti wrote: With regard to the scale issue: I was not suggesting that CCP police the economy (obviously). There are types of industry that are well suited to small group work: booster and T3 production among them. I was suggesting mor...
- by Persephone IX - at 2016.07.23 05:16:55
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7. Loyalty point transfer system would be great. - in Player Features and Ideas Discussion [original thread]
Unless the op is talking about using some sort of LP extractor and selling them directly on the market (example 500isk per lp or the fair price that will be agreed by the market), I don't see a reason why such a transfer should be implemented. As...
- by Persephone IX - at 2016.07.13 14:22:20
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8. Sticky:[Citadel] Tweak to Black Ops jump fatigue bonus - in Upcoming Feature and Change Feedback Center [original thread]
Widow's Blackops bonus needs to change. Redeemer doesn't earn its bonus from the Geddon, rather from the "old" Geddon which was a turret boat. Give it a missile explosion radius. DPS wise, a shield widow can dish out 1k dps. It will still be the w...
- by Persephone IX - at 2016.07.10 18:00:57
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9. Dreadnoughts / Fax's - in Player Features and Ideas Discussion [original thread]
Yes ok, fine, maybe a passive module isn't a very good idea, as commitment is necessary for the siege / triage mechanic to be able to justify 700%-840% damage and rep bonuses. Another option, especially for the Dread class could be to allow remote...
- by Persephone IX - at 2016.07.10 09:47:41
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10. Dreadnoughts / Fax's - in Player Features and Ideas Discussion [original thread]
Siege / Triage is a relic of the past and we are stuck with it. It stems from an era where Dreads and carriers ruled supreme. Yet today things have changed, supers and titans proliferate, applying serious dps without having to stay stationary. Pr...
- by Persephone IX - at 2016.07.09 21:00:49
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11. Battleship Jumpdrive - in Player Features and Ideas Discussion [original thread]
I think you missed the whole point, or probably talking to the wrong bros. Newbros are fantastic in baiting others (no killboard), I've seen a lot of new people willing to bait, its thrilling and something new for them. A good bait accounts for 50...
- by Persephone IX - at 2016.07.09 16:16:46
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12. Battleship Jumpdrive - in Player Features and Ideas Discussion [original thread]
Yes, they can use steath bombers, sure, but not in lowsec with gates gun. Newbros can learn to tackle n drop targets by themselves. They wont have to rely on others to provide bridges. They will use SBs for their alliance operations. Baiting a tar...
- by Persephone IX - at 2016.07.09 13:47:59
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13. Battleship Jumpdrive - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Persephone IX wrote: Probably unfeasible as a module or a rig. Either embed jump drive within the hull or don't go for it at all. If you want to keep jump drive a privilege for T2 ships, so be it, still, a very limited ...
- by Persephone IX - at 2016.07.08 23:54:02
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14. Battleship Jumpdrive - in Player Features and Ideas Discussion [original thread]
Probably unfeasible as a module or a rig. Either embed jump drive within the hull or don't go for it at all. If you want to keep jump drive a privilege for T2 ships, so be it, still, a very limited range jump drive would give the BS class some add...
- by Persephone IX - at 2016.07.08 23:02:38
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15. Support Carrier - in Player Features and Ideas Discussion [original thread]
Elyia Suze Nagala wrote: Tier 3 BS don't have T2 counter parts or faction variants for that matter. I'd be okay with seeing a T2 version of one of these with a limited range jump capability. No jump portal abilities of course, but the abi...
- by Persephone IX - at 2016.07.06 10:01:17
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16. Support Carrier - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Persephone IX wrote: Increasing ehp would make them extremely resilient, imagine a high grade slaved vindicator with moar ehp. And? It's just buffer, it's not going to change the rep rate in any way, so it buys them ...
- by Persephone IX - at 2016.07.05 06:38:16
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17. Support Carrier - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: 1. You can have an on grid booster now, just use a command ship or T3, and don't fit it for max links. 2. BS need a lot of love before anything like this should be considered. For three examples of ways BS could be improved...
- by Persephone IX - at 2016.07.04 22:16:26
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18. Jump mechanics + bonus suggestion. - in Player Features and Ideas Discussion [original thread]
Faxat wrote: No need for sov, no need for ihubs and certainly no need to upscale the pos in order to have a luxury beacon. There is no way to stop these cyno interceptors save for smartbombs, "No way" is incompatible with this game. If...
- by Persephone IX - at 2015.10.02 13:19:39
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19. Jump mechanics + bonus suggestion. - in Player Features and Ideas Discussion [original thread]
Faxat wrote: But, lets try to to go back to my original premise; lets say that everything else being equal, the current system would be exactly the same as my proposed alternative, with 4 changes. You pay a potential toll of about 1 interc...
- by Persephone IX - at 2015.10.02 11:31:40
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20. Jump mechanics + bonus suggestion. - in Player Features and Ideas Discussion [original thread]
Faxat wrote: Restrictions in the form of movement speed is already in place because of phoebe, so I'm not sure why you need to restrict it further. I guess we could limit the # of jumps to a star possible every hour or something, but this wou...
- by Persephone IX - at 2015.10.02 07:38:09
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